Architect or Architecting?

A discussion has arisen on one of the IBM forums about whether the verb that describes what architects do (as in “to architect” or “architecting”) is valid English or not. The recommendation in the IBM word usage database has apparently always been that when you need a verb to describe what an architect does use “design,” “plan,” or “structure”. Needless to say this has generated quite a bit of comment (145 at the last count) including:

  • Police are policing, judges are judging, dancers are dancing, why then aren’t architects architecting?
  • Architects are not “architecting” because they design.
  •  I feel a need to defend the term ‘architecting’. Engineers do engineering, architects do architecting. We have the role of software or system architecture and the term describes what they do. There is a subtle but useful distinction between a software designer and a software architect that was identified about 30 years ago by the then IBMer Fred Brooks in his foundational text, The Mythical Man Month.
  • From a grammatical point of view use of “architecting” as a verb or gerund is as poor as using leverage as a verb… and as far as meaning is concerned, as poor as any platitude used when knowledge of precise content and detail is lacking.

As someone who has co-authored a book called The Process of Software Architecting I should probably declare more than a passing interest in this and feel that the verb ‘architecting’ or ‘to architect’ is perfectly valid. Whether it is strictly correct English or not I will leave to others far better qualified to pass judgment on. My defence of using architect as a verb is that there is a, sometimes subtle, difference between architecture and design (Grady Booch says “all architecture is design but not all design is architecture”) and although architects do perform elements of design, that is not all they do. I, for one, would not wish to see the two confused.

The definition of architecting we use in the book  The Process of Software Architecting comes from the IEEE standard 1471-2000 which defines architecting as:

The activities of defining, documenting, maintaining, improving, and certifying proper implementation of an architecture.

As a related aside on whether adding ‘ing’ to a noun to turn int into a verb is correct English or not it is interesting to see that the ‘verbing’ of nouns is picking up pace at the London Olympics where we now seem to have ‘medaling’ and ‘platforming’ entering the English language.

Architecting Out Complexity

Complexity kills. Complexity sucks the life out of users, developers and IT. Complexity makes products difficult to plan, build, test and use. Complexity introduces security challenges. Complexity causes administrator frustration.

So said Ray Ozzie ex-Microsoft Chief Software Architect and creator of Lotus Notes.

Complexity, or more precisely, overly complicated systems (not to be confused with complex systems) is one of the key anti-patterns architects must continuously fight against. Complexity is caused not just by adding additional and unwanted functionality (although that certainly does not help) but also by muddled architectural thinking as well as poorly made architectural decisions. Here’s the real problem though, the initial architecture of almost any system, unless it borrows very heavily from other, similar, architectures will rarely be without complexity. There will almost always be refinements that can be made, over time, that remove complexity and make for a cleaner and more streamlined design. Sometimes you may even need to throw away the initial architecture and start again, using what you have learnt from the initial architecture to take out complexity. Frederick Brooks (author of The Mythical Man Month) famously said of software designs “plan to throw one away, you will anyway“.

The other problem with complexity in systems is that it tends to increase over time due to software entropy. As more changes are made, some not envisaged by the architect because change cases were not adequately thought through, a system naturally becomes more complicated and harder to maintain. It almost seems that the lifecycle of a system could be represented by the complexity curve in the diagram below.

Complexity does not just apply to systems, it also applies to whole styles of architecture. Cloud computing would still seem to be fairly early on in the complexity curve in this respect. Cloud computing is almost the ultimate in information hiding. Just put everything in the cloud and get what you want when you want it. If you’re inside the cloud looking out however you need to deal with a whole lot of pain to create that outward facing simplicity. If you’re a cloud architect therefore you need to understand and design for that complexity otherwise over time our clouds will become weighed down with out of date junk that no one wants. This is definitely a topic I’ll be returning to over the course of 2012.

How to Create Artitecture

Forgive me for pushing yesterdays entry a bit further but I really like the idea of creating architectures that come from more of a right-brained way of thinking. So how should artitects go about creating an artitecture?

  1. Thrash early. Thrashing is a term used to describe the creative brainstorming process that happens during a project. Seth Godin in his book “Linchpin – Are You Indispensable?” says that amateurs thrash late whereas as professional thrash early. Late thrashing introduces bugs which are better to identify early rather than later.
  2. Make mistakes and learn from them. Like Fred Brooks said: “plan to throw one away; you will anyhow”. Use prototypes to understand how new and technically challenging components work but treat these as throwaways not release 1.0!
  3. Deliver (ship) something. According to Steve Jobs “real artists ship”. Delivering something (anything) on time and within budget is one of the great challenges of software development. Time or money (or both) usually run out before anything is delivered. Here’s a different way of looking at it though. Why not see the time/money constraint as a positive rather than a negative aspect of a project? So, if you have to produce something on time and within budget it’s quite simple really. Just work until the time/money run out then deliver something.
  4. Read the rule-book, but then change it. For software development projects the “rule book” is usually the process that is meant to be followed. However it’s important to recognise that there is no “one size fits all” when it comes to SDLC (software delivery lifecycles). SDLCs are good but don’t follow them too slavishly. Be ready and prepared to customise them to your needs. A good SDLC will have this flexibility.
  5. Seek forgiveness not permission. I got this from an ex-colleague. In many companies today you are overwhelmed by (often) petty rules of engagement. If you always follow the rules that are supposedly “needed” to get a piece of work done then you won’t deliver. You’ll have done your job (followed the rules) but won’t have done the work that your client wants. Better is to not follow every rule and ask permission for doing something but to just do it and ask for forgiveness when the rules get broken (unless those rules are there to keep you out of prison of course).

Okay here’s the real irony in the above. If you read and believe my point number two from yesterday (artitects don’t follow the process in the manual, instead they write the manual) you won’t be following any of the above; instead you’ll be creating your own way of doing artitecture.